CASE STUDY

CASE STUDY

CASE STUDY

SPRYT —
Making sport happen

SPRYT —
Making sport happen

SPRYT —
Making sport happen

SPRYT —
Making sport happen

SPRYT — Making
sport happen

SPRYT_Hero
I landed this project during a 3-month Digital Product Design course @ Experience Haus. Being a real-life practice course, I was assigned a live brief by SPRYT.

SPRYT was a startup which had been experiencing a dip in user retention and engagement, a year after the launch of their sports web app.

Due to the length of the course & initial user insight, I focused on redesigning a top business feature - "Create Event" - which allows users to set up a sports event in a few taps. 
I landed this project during a 3-month Digital Product Design course @ Experience Haus.  

Being a real-life practice course, I was assigned a live brief by SPRYT - a community sports web app.
Due to a dip in retention and engagement, they needed an evaluation of their current product to uncover the root of the problem and find a potential solution.
I landed this project during a 3-month Digital Product Design course @ Experience Haus.    

Being a real-life practice course, I was assigned a live brief by SPRYT - a community sports web app. Due to a dip in retention and engagement, they needed an evaluation of their current product to uncover the root of the problem and find a potential solution.
I landed this project during a 3-month Digital Product Design course @ Experience Haus.    

Being a real-life practice course, I was assigned a live brief by SPRYT - a community sports web app. Due to a dip in retention and engagement, they needed an evaluation of their current product to uncover the root of the problem and find a potential solution.
I landed this project during a 3-month Digital Product Design course @ Experience Haus. 

Being a real-life practice course, I was assigned a live brief by SPRYT - a community sports web app. Due to a dip in retention and engagement, they needed an evaluation of their current product to uncover the root of the problem and find a potential solution.

YEAR

YEAR

Year

April - June 2018

MY ROLE

MY ROLE

My role

Product design

BACKGROUND

BACKGROUND

BACKGROUND

SPRYT was a web app which helps people connect through sport and enables them to find and connect with their nearest training partner, teammate, club or class.

2020 Edit: SPRYT has since then completely changed direction.

Phone_01

THE BRIEF

SOLUTION

SOLUTION

“Out of 10k registered
users, monthly active are
only a fraction.”

Redesigned a top business priority feature - “Create Event”

Redesigned a top business priority feature - “Create Event”

Redesigned a top business priority feature - “Create Event”

After the MVP launch, SPRYT acquired around 10K users, however, in the following year the number of monthly active users had declined rapidly.

The stakeholder's initial asks were to:

Redesign SPRYT's homepage to reflect integration with OpenActive Data by pushing variable content and rewards, on the assumption that it would increase repeat visits.

Create a habit-forming native app, which allows users to quickly and easily: Create events in a few taps, book events and venues locally, connect with other players.

Due to the length of the course, we agreed to prioritise one of the main features - "Create an Event", with a focus on the top sport on the app - 5-a-side football.

SPRYT_05

RESEARCH

RESEARCH

Why are users abandoning the app?

Why are users abandoning the existing app?

Why are users abandoning the existing app?

Why are users abandoning the existing app?

Why are users abandoning the existing app?

I set up interviews and a couple of online surveys with active and potential users to validate the need for an app like SPRYT and understand why they stop using it. We discussed their attitude toward sport; what motivates them to keep active & their sports schedule.

In total: 8 Interviews + 22 Survey responses     

Users indicated that having a native app is the number
one factor to engage with SPRYT on a more regular basis. 

Key insight:
Key insight:
Key insight:

01 High demand for a native app

02 Unclear if active users are actually active


03 It is laborious to create events

04 Difficult to connect to other users

05 Need for better, more accurate filtering

01 High demand for a native app

02 Unclear if active users are actually active

03 It is laborious to create events

04 Difficult to connect to other users

05 Need for better, more accurate filtering

06 Lengthy sign up process

SPRYT_06A

Due to an insufficient number of interviews, I set up two online surveys to collect more insight.

Due to an insufficient number of interviews, I set up two online surveys to collect more insight.

Due to an insufficient number of interviews, I set up two online surveys to collect more insight.

SPRYT_06B

One for active users (contacts provided by stakeholder). The other for potential users – both asking the same questions asked at the interviews.

KEY INSIGHT

CURIOUSER AND CURIOUSER

Are active users actually active?

Are active users actually active?

Are active users actually active?

Are active users actually active?

Working from an active user list, provided by the main stakeholder I found the majority hadn’t used the app in a long time or had switched to instant messaging to organise their schedule, which SPRYT lacked as a feature.

Working from an active user list, I found the majority hadn’t used the app in a long time or had switched to instant messaging to organise their schedule, which SPRYT lacked.

Working from an active user list, I found the majority hadn’t used the app in a long time or had switched to instant messaging to organise their schedule, which SPRYT lacked.

Working from an active user list, I found the majority hadn’t used the app in a long time or had switched to instant messaging to organise their schedule, which SPRYT lacked as a feature.

How is user activity being measured?
On a macro level - by the number of messages being sent & received. To validate this, I messaged all available "active users" on the app and got 0 responses.

Labourious to create events

“The events page is too difficult and time consuming to set up. Need to scroll down 4 lengths of the screen to get to
the bottom.”

Odhran, FOOTBALL player

Need for more
accurate filtering

Need for more
accurate filtering

“Could be easier to search by sport and find suitable people with this sport selected.”

“Could be easier to search by sport and find suitable people with this sport selected.”

Olivia, netball player

Ability level is key

“Would love to see if there are other people in the area of a similar ability to
me and interested in playing on
those nights.”

Alistair, FOOTBALL player

COMPETITOR ANALYSIS

RESEARCH

Identifying opportunities

Why are users abandoning the existing app?

Why are users abandoning the existing app?

Why are users abandoning the existing app?

Why are users abandoning the existing app?

To assess SPRYT's strengths & weaknesses in terms of offering and features, I conducted a competitor analysis on direct and indirect competitors.

Starting off with a provided list of competitors, I was able to identify where SPRYT is performing well and where it could improve when it comes to finding players and existing events.

However, it was unclear where SPRYT sits in terms of event organisation features. I further investigated by tested each of the apps “Create Event” features to identify opportunities.

Key insight:
Key insight:
Key insight:

Payment Collection & Booking
The majority of competitors do not offer payment collection.

Players Availability Calendar
A repeating theme in the research is the need to sync one's calendar to the app and be able to see players availability in order to schedule recurring events & future meetups.

Setting an ability level
Users expect to be able to filter by ability, type of sport & other preferences. Current results are irrelevant or insufficient.

01 High demand for a native app

02 Unclear if active users are actually active

03 It is laborious to create events

04 Difficult to connect to other users

05 Need for better, more accurate filtering

06 Lengthy sign up process

SPRYT_CompAnalysis
SPRYT_01

DEFINE

RESEARCH

Identifying the users &
mapping the experience

Why are users abandoning the existing app?

Why are users abandoning the existing app?

Why are users abandoning the existing app?

Why are users abandoning the existing app?

Based on user insight collected so far, I used the jobs-to-be-done framework to split the users into 2 Primary + 3 Secondary types, depending on what they need SPRYT
to do, based on its multiple features.

The secondary user types are Event Seekers, Explorers, PT/Instructors.

Due to the educational nature of the project, I also experimented with all available techniques (affinity, empathy & experience maps, task analysis) to identify themes, organise and synthesize research and truly understand the users' needs.

User types & JTBD

Event Organiser Primary

When a player drops out: be able to search quickly and easily for a player of similar ability, locally.

When organising a game: be able to find and book an available pitch and request money through the app.

Player Primary
When organising weekly sports schedule: be able to sync my calendar to the app & get a push notification reminders.

01 High demand for a native app

02 Unclear if active users are actually active

03 It is laborious to create events

04 Difficult to connect to other users

05 Need for better, more accurate filtering

06 Lengthy sign up process

SPRYT_07

PROBLEM HYPOTHESIS

PROBLEM STATEMENT

To increase user engagement and sign up rate, SPRYT needs to improve the process of organising and managing sports events.
To increase user engagement and sign up rate, SPRYT needs to improve the process of organising and managing sports events.
To increase user engagement and sign up rate, SPRYT needs to improve the process of organising and managing sports events.
To increase user engagement and sign up rate, SPRYT needs to improve the process of organising and managing sports events.
To increase user engagement and sign up rate, SPRYT needs to improve the process of organising and managing sports events.

CUSTOMER JOURNEY MAP

THE CHOSEN JOURNEY

Creating an event for the same day or later that week, as quickly as possible.

Creating an event for the same day or later that week, as quickly as possible.

Creating an event for the same day or later that week, as quickly as possible.

Creating an event for the same day or later that week, as quickly as possible.

Creating an event for the same day or later that week, as quickly as possible.

UserJourney

FINDING THE GAPS

FINDING THE GAPS

Identified opportunities

Identified opportunities

1

Calendar integration

Calendar integration

2

Authentication methods

Authentication 
methods

3

Instant messaging

4

Map integration

Map 
integration

5

Scheduling system

Scheduling 
system

6

Player suggestions

Player 
suggestions

DEVELOPMENT & DELIVERY

DEVELOPMENT & DELIVERY

The build design, test, iterate loop

The build design, test, iterate loop

The build design, test, iterate loop

The build design, test, iterate loop

The build design, test, iterate loop

Based on the insight collected so far, I creating 3 prototypes, with increasing fidelity and testing each one with interviewees and surveyors.

User testing undoubtedly uncovered some issues and challenges in each iteration. Due to time constraints, I implemented the changes in high fidelity to make sure a
timely delivery
.

Learnings: If this product ever got to its development stage and shipped as a native app, I believe that the rest of the existing functionality and features would have needed to be supported by a substantial amount of testing and research to make sure that the new build would bring real value to SPRYTs users.

LowFidPrototype

FINAL SOLUTION

SOLUTION

SOLUTION

The new “Create Event” feature allows a user to set up a sports event in 5 easy steps

Redesigned a top business priority feature - “Create Event”

Redesigned a top business priority feature - “Create Event”

Redesigned a top business priority feature - “Create Event”

The high fidelity prototype received lots of positive feedback as well as uncovered areas of future improvement. But here's some of the good stuff to wrap up:

"At this moment in time I feel like it’s something which will benefit a lot of people. I’d use it straight away."
 

- Mickey, football manager

"It’s much better now, well done. It was too long before, you’d have to scroll 3 lengths of the screen."

- Odhran, football player